Update 1.4.2

Update 1.4.2 was an update released for Obduction on 8 February 2017.

Official Notes
Hey everyone!

We have quite a few fixes and updates in this release, it also includes brand new community made translations for previously unsupported languages: Portuguese and Dutch.

Fixes and changes:

Audio
 * Fix for some build types crashing when loading a level with ambient sounds in the world.

Art
 * Various tweaks and improvements throughout Hunrath
 * Various tweaks and improvements throughout Kaptar
 * Bad collision area on the Hunrath Maray sphere.
 * Fixed a shading pop on the mine cart when crossing the zone thresholds.
 * Increased cart blocker volume size on the scrap yard gate.
 * Scaled/moved one of the tower fog plane blockers where it didn't quite meet the wall.
 * Cleaned up collision in the caves near the swap spheres.
 * Open edge of Hunrath wall was visible near elevator. Moved/added some small rocks to hide it.
 * Fixed river-flow direction in the Hunrath bosque, near the clothesline
 * Fixed translucency issues on mine cart
 * Many art updates and improvements to the stairs in Kaptar
 * Fog in (area redacted) no longer displays overly bright
 * Re-positioned the ‘fallen tree’ backer reward
 * Hid/covered a couple of unsightly light map and clipping issues near the Kaptar stairs swap sphere.
 * Minor tweaks to one of the Arai swarm's light path, as the light was (slightly) visible outside the hive where it shouldn't have been.

UI
 * Updated UI elements to accommodate the requested Keyboard addition
 * Updated Credits
 * Generic fixes for setting resolution issues

General
 * Fix for being able to "disable" the bomb as it's blowing up
 * Fix for screenshots not using the correct view when engaged with objects like the mine cart.
 * Fix for CW disappearing a little too soon while the door is closing on him
 * Fix for being able to drive the mine cart while pushing a link button.
 * Fix for Kaptar winch ride issue allowing player to move too far from platform
 * Fix for the Kaptar elevator leaving without player
 * Fix for engaging the mine cart after loading a game.
 * Fix for the player falling through the very cold Maray elevator chamber.
 * Fix for the Maray movie panel turning back on if you take a screenshot of it when it's off.

Performance
 * Hunrath imagers now load in and out of memory at runtime.
 * Many tweaks to loading zones in Kaptar, Maray, and Hunrath
 * Fixes to pop-ins at Farley's house
 * Fix for a loading issue in Maray that could cause a fall-through
 * Fixes for loading when leaving the Hub on very slow machines
 * Fixes for possible shader related crashes
 * Misc tweaks to try and improve performance on very slow computers

VR
 * Localization fixes for VR terminology in menu – translations have been finalized
 * Fix for weird camera angles in player controller after playing in VR.
 * Added text for mirror mode (M key) to keyboard mapping display (Oculus)

Localization
 * Localized text for the "Too many save games" message now displays after menu fix
 * Removed duplicated "EXPLOSION' subtitle line for back side of Farley’s tape
 * All of Farley's vault journals have been finalized and have full localization