Obduction Wiki
Obduction Wiki

This page is part of the complete walkthrough for Obduction.


Head back into the community center. Using the projector, turn it on and put the slide with the small circle on. Point it at the map, and make a mental note. Then point the projector at the other screen you pulled down earlier, and switch the slide to the dots. Make a mental note here, as this pattern is going to be part of a puzzle coming up.

Head out of the community center, then follow the tracks right. Keep going until you reach an X of tracks, and head left. Go all the way up to the rocks we destroyed earlier, and go through that portal. Head around the trash to the platform with the excavator bucket. Get on board, and hit the button to descend to a new area.

Excavator bucket.png

Head down the path, but keep on eye to your right for a metal box with vents and handles.

Metal Cabinet.png

Once you find this box, open it up. Inside, you'll find a diagram. Flip the handle up. Then, head around and walk inside the building. You will see an alien looking blue panel next to an old cash register.

Blue grid.png

Hint: this can be used to solve a door code. Move all the way into the garage, and push the green button to open the door, connecting this area with the first area. You'll now see you are actually at the fuel depot.

Open garage door.png

Head out of the garage through the fuel depot, and head towards the water gate in the stone wall (the dam). Take the walkway up, and then head through the purple portal in the building.

Purple portal.png

Head all the way down the rock path to the green building.

Door code spoiler below:


Enter 406 as the door code.

The Villein Panel System[]

An example of Villein numbering taken from Farley's Community Center

An example of Villein numbering

The device with the blue panel translates between decimal numbers entered on the calculator keyboard and their representation in the Villein system. You can enter a number on the keyboard to see the Villein representation, or connect dots on the Villein system and press the button above to see the numeric value. The Villein system is base-4 and drawn on a rotated grid of dots. The center dot is the 1's place. The 4's place is straight above the 1's place, the 16's place is to the right, the 64's place is below, and the 256's place is to the left. The value in each place is represented by the number of lines connecting the place dot to an adjacent dot.

The pattern shown on the projector back at Farley's Community Center (it looks like a 15 slanted downwards to the right) has one connection from the 256 place, two connections from the 64 place, one connection from the 16 place, one from the 4 place, and two from the 1 place. It therefore encodes 256+(2*64)+16+4+(2*1) = 406.

Since there are four dots adjacent to any given place dot, there are four different ways to represent a "1", six different ways to represent a "2", four different ways to represent a "3", and you could even enter a "4". However, the calculator will automatically correct these to a standard notation (e.g., "2" is always the two lines on the right), which would allow you to tell how to orient a diagram found in the wild, and also explains why a system with 5 possible digits is only base 4 instead of base 5. Farley's slide does not abide by this convention; the truly paranoid will wonder if someone has loaded the projector upside down or backwards.

Next Part [Finding Your Plate]


Introduction | Welcome to Hunrath | Finding the Generator | Restoring Power for C.W. | Go to the Community Center
Navigate the Junkyard | Reveal the Door | Community Center Secrets | Finding Your Plate | Elevator Ride
Secrets of the Seed-Swap Device | Brave New World | Turning the Machine | Platform | Unlocking the Door
Going Down | Secret Room | Seed Swapping Mayhem