Obduction Wiki
Advertisement



Previous part [The Fate of Maray]

Walkthrough - Part 16[]

Once back in Hunrath, check for C.W. He will tell you there is "Just one thing left. It's called Bleeder".

WT SeedSwappingMayhem49

To get to the Bleeder, recall the beginning of the game where you let the Waterfall flow over into the river again. The path is now open to that area again from the top of C.W.'s workshop. C.W. must have been busy and the large metal carts were moved to reveal a door.

WT SeedSwappingMayhem51

WT SeedSwappingMayhem52

You can check C.W.'s constuctions by following the rail bridge to the Tree.

CWconstruction

Passing by the Battery you had connected earlier in the game, keep in mind that there are two endings depending on whether it stays connected or if you disconnect it now. If the battery remains connected, you get the 'bad' ending. If you disconnect the battery, you get the 'good' ending.

WT SeedSwappingMayhem56

One way or the other, open the door that was revealed and go up the scaffolding, pass over the small stone bridge and go through the new portal. This will take you to onboard the Bleeder.

WT SeedSwappingMayhem54

Round the other side, lower the door and connect the dynamite (don't worry, it won't explode yet).

WT SeedSwappingMayhem55

Go all the way back to C.W.'s compound, go into the Mayor's office and take the lift all the way up the Tower. So here is where the signal of the walkie-talkie comes and we have a panel that shows whether all the trees have been watered. The one of Hunrath may be on charging-discharging cycles.

TreeIndicators

Check the view around. Doing so you will notice a detonator with view to the Bleeder. If you press it it's either the good or the bad end, so save the game before you do so. After that make sure you go to the front side and watch as C.W. drives his wagon to the tree construction. He will be communicating with you on the screen. And, well, that's all folks.

Advertisement