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So we know our next objective but we don't know how to accomplish it yet. No worries. Let's have a look around the place now that the power is turned on. '''Head over to the garage on the other building.'''
 
So we know our next objective but we don't know how to accomplish it yet. No worries. Let's have a look around the place now that the power is turned on. '''Head over to the garage on the other building.'''
 
[[File:WT Laser1.jpg|500px|frameless|center|The garage door]]
 
[[File:WT Laser1.jpg|500px|frameless|center|The garage door]]
With the power now turned on we can '''push the button to open the doors.'''
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With the power now turned on we can '''push the red button to open the doors.'''
 
[[File:WT Laser2.jpg|500px|frameless|center|Push the red button]]
 
[[File:WT Laser2.jpg|500px|frameless|center|Push the red button]]
 
'''Head up the stairs''' to find what appears to be some sort of workshop.
 
'''Head up the stairs''' to find what appears to be some sort of workshop.

Revision as of 16:30, 28 August 2016

This page is part of the complete walkthrough for Obduction.

Walkthrough

So we know our next objective but we don't know how to accomplish it yet. No worries. Let's have a look around the place now that the power is turned on. Head over to the garage on the other building.

The garage door

With the power now turned on we can push the red button to open the doors.

Push the red button

Head up the stairs to find what appears to be some sort of workshop.

The workshop

You'll notice the device creating the blue laser is actually attached to what appears to be a small locomotive.

Stuff on the table

There's lots to see here on the tables. Make sure you read everything on the tables if you want to know a little more about C.W. and his work.

More stuff on the table
The locomotive
The test hologram
The fake rock
A strange device
The device shoots lasers!
Rotate the device
The rock destroyed
The locked door from earlier
The battery
Open the hatch
Connect the wire
Follow the bridge
Let the water flow
Watering the tree
Lower the locomotive
The locomotive lowered
Get inside
Controls for the laser
Switch the controls
Controls for movement
Let's get moving
Redirect the tracks
Position the locomotive
Flip the controls
Aim at the red laser device
Force field destroyed



Now that you have power, go through the entrance with the blue light, and go to the far left of the hovel area. Push the red button to open the side building. Go upstairs, and look at all the papers in this area. Go to the blue beam emitter, and trigger the button on the left. This will bring the emitter downstairs. Make a note of one of these papers, which will be the Mayor asking for Farleys access code to be reset - it will be noted as her address backwards.

Before heading downstairs, go to the left and open the bread-tin looking cover on the big generator. Reconnect the electrical connection. Follow the train tracks near this area to turn on the water attached to the yellow hose. Return back to the main upstairs area, then go back downstairs.

Now that you have the emitter (which is attached to a cart), we need to disable that red beam and lift the restrictions on our movement. Open the cart door, and look at the green handle. Pull it to change controls. Using the cart, pull forward and go past the junction. Flip the junction, and reverse through the track, putting you in the position to point the laser at the red beam emitter, disabling it.

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